Parallel Lives
Two realities. One set of choices.
Under development
Flip between mirrored cities where cause and effect echo. Decisions in one world ripple into the other, unlocking new story paths and allies.
Concept
Twinned districts with synced NPC schedules and mirrored puzzles.
Development
Creating the “ripple system” so player actions rewrite the paired world.
Testing (next)
Co-op trials that require teams to split across worlds and stay in sync.
Launch
Season one introduces faction arcs and dual-world competitions.
Coming next
We’re polishing the ripple logic and dual-world HUD. Next up: guided playtests, then a feature-locked build before launch.