Parallel Lives

Two realities. One set of choices.

Under development

Flip between mirrored cities where cause and effect echo. Decisions in one world ripple into the other, unlocking new story paths and allies.

Concept

Twinned districts with synced NPC schedules and mirrored puzzles.

Development

Creating the “ripple system” so player actions rewrite the paired world.

Testing (next)

Co-op trials that require teams to split across worlds and stay in sync.

Launch

Season one introduces faction arcs and dual-world competitions.

Coming next

We’re polishing the ripple logic and dual-world HUD. Next up: guided playtests, then a feature-locked build before launch.

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